PC Gaming Accessories Market Size By Application, Industry Analysis Report, Regional Outlook (Europe, North America, Asia Pacific, Middle East & Africa, And South America), Growth Potential, Price Trends, Competitive Market Share & Forecast 2023 - 2030 (Recession Impact Analysis)
ID : MRU_
49291 | Date :
Jan, 2023 | Pages :
186 | Region : Global |
Publisher : RI
PC Gaming accessories are hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction.
Much of the revenue growth comes from demanding hard-core gamers. As video games get more complex and competitive, the most dedicated players are looking for any edge they can get—like golfers looking for the longest hitting driver.
Razer is the world leading player in global PC Gaming Peripherals market with the market share of 12.83%, in terms of revenue, and followed by Logitech G (ASTRO), Turtle Beach, Corsair and Sennheiser.
The Global PC Gaming Accessories Market size was xxx million USD with a CAGR xx % from 2018-2022. It will stretch to xxx million USD in 2023 with a CAGR of xx % from 2023-2030.
As the report focuses on global PC Gaming Accessories Market, mainly in Europe and Asia Pacific, North America, Middle East and Africa, and South America. This report segmented the Market on the basis of regions, manufacturers, applications, and type.
in addition, this report introduces Market competition situation among the vendors and company profile, besides, Market price analysis and value chain features are covered in this report.
In Market segmentation by manufacturers, the report covers the following companies-
Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust
In Market segmentation by geographical regions, the report has analyzed the following regions- North America (USA, Canada and Mexico) Europe (Germany, France, UK, Russia and Italy) Asia-Pacific (China, Japan, Korea, India and Southeast Asia) South America (Brazil, Argentina, Columbia etc.) Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
In Market segmentation by types covers:
Headsets
Mice
Keyboards
Surfaces
Controllers
In Market segmentation by applications :
Distribution Channels
Third-Party Retail Channels
Direct Channels
Apart from the drivers, restraints, and opportunities, the report also offers competitive landscape, including various growth strategies adopted by profiled players for establishing significant position in the industry. The segmentation included in the comprehensive report will help respectable manufacturers to set up their processing units in the regions and increase their global presence. This would also benefit the industry and increase the company\'s product portfolio.
The research provides answers to the following key questions:
• What is the estimated growth rate and Market share and size of the PC Gaming Accessories Market for the forecast period 2023-2030?
• What are the driving forces in the PC Gaming Accessories Market for the forecast period 2023-2030?
• Who are the prominent Market players and how have they gained a competitive edge over other competitors?
• What are the Market trends influencing the progress of the PC Gaming Accessories industry worldwide?
• What are the major challenges and threats restricting the progress of the industry?
• What opportunities does the Market hold for the prominent Market players? Any special requirements about this report, please let us know and we can provide custom report.
Note – In order to provide more accurate market forecast, all our reports will be updated before delivery by considering the impact of COVID-19.
Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Major Manufacturers Covered in This Report
1.3 Market Segment by Type
1.3.1 Global PC Gaming Accessories Market Size Growth Rate by Type (2020-2030)
1.3.2 Headsets
1.3.3 Mice
1.3.4 Keyboards
1.3.5 Surfaces
1.3.6 Controllers
1.4 Market Segment by Application
1.4.1 Global PC Gaming Accessories Market Share by Application (2020-2030)
1.4.2 Distribution Channels
1.4.3 Third-Party Retail Channels
1.4.4 Direct Channels
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global PC Gaming Accessories Market Size
2.1.1 Global PC Gaming Accessories Revenue 2015-2030
2.1.2 Global PC Gaming Accessories Sales 2015-2030
2.2 PC Gaming Accessories Growth Rate by Regions
2.2.1 Global PC Gaming Accessories Sales by Regions 2015-2020
2.2.2 Global PC Gaming Accessories Revenue by Regions 2015-2020
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
3 Market Share by Manufacturers
3.1 PC Gaming Accessories Sales by Manufacturers
3.1.1 PC Gaming Accessories Sales by Manufacturers 2015-2020
3.1.2 PC Gaming Accessories Sales Market Share by Manufacturers 2015-2020
3.2 Revenue by Manufacturers
3.2.1 PC Gaming Accessories Revenue by Manufacturers (2018-2022)
3.2.2 PC Gaming Accessories Revenue Share by Manufacturers (2018-2022)
3.2.3 Global PC Gaming Accessories Market Concentration Ratio (CR5 and HHI)
3.3 PC Gaming Accessories Price by Manufacturers
3.4 Key Manufacturers PC Gaming Accessories Plants/Factories Distribution and Area Served
3.5 Date of Key Manufacturers Enter into PC Gaming Accessories Market
3.6 Key Manufacturers PC Gaming Accessories Product Offered
3.7 Mergers & Acquisitions, Expansion Plans
4 Market Size by Type
4.1 Sales and Revenue for Each Type
4.1.1 Headsets Sales and Revenue (2018-2022)
4.1.2 Mice Sales and Revenue (2018-2022)
4.1.3 Keyboards Sales and Revenue (2018-2022)
4.1.4 Surfaces Sales and Revenue (2018-2022)
4.1.5 Controllers Sales and Revenue (2018-2022)
4.2 Global PC Gaming Accessories Sales Market Share by Type
4.3 Global PC Gaming Accessories Revenue Market Share by Type
4.4 PC Gaming Accessories Price by Type
5 Market Size by Application
5.1 Overview
5.2 Global PC Gaming Accessories Sales by Application
6 United States
6.1 United States PC Gaming Accessories Breakdown Data by Company
6.2 United States PC Gaming Accessories Breakdown Data by Type
6.3 United States PC Gaming Accessories Breakdown Data by Application
7 European Union
7.1 European Union PC Gaming Accessories Breakdown Data by Company
7.2 European Union PC Gaming Accessories Breakdown Data by Type
7.3 European Union PC Gaming Accessories Breakdown Data by Application
8 China
8.1 China PC Gaming Accessories Breakdown Data by Company
8.2 China PC Gaming Accessories Breakdown Data by Type
8.3 China PC Gaming Accessories Breakdown Data by Application
9 Rest of World
9.1 Rest of World PC Gaming Accessories Breakdown Data by Company
9.2 Rest of World PC Gaming Accessories Breakdown Data by Type
9.3 Rest of World PC Gaming Accessories Breakdown Data by Application
9.4 Rest of World PC Gaming Accessories Breakdown Data by Countries
9.4.1 Rest of World PC Gaming Accessories Sales by Countries
9.4.2 Rest of World PC Gaming Accessories Revenue by Countries
9.4.3 Japan
9.4.4 Korea
9.4.5 India
9.4.6 Southeast Asia
10 Company Profiles
10.1 Razer
10.1.1 Razer Company Details
10.1.2 Company Description and Business Overview
10.1.3 Sales, Revenue and Market Share of PC Gaming Accessories
10.1.4 PC Gaming Accessories Product Introduction
10.1.5 Razer Recent Development
10.2 Logitech G (ASTRO)
10.2.1 Logitech G (ASTRO) Company Details
10.2.2 Company Description and Business Overview
10.2.3 Sales, Revenue and Market Share of PC Gaming Accessories
10.2.4 PC Gaming Accessories Product Introduction
10.2.5 Logitech G (ASTRO) Recent Development
10.3 Turtle Beach
10.3.1 Turtle Beach Company Details
10.3.2 Company Description and Business Overview
10.3.3 Sales, Revenue and Market Share of PC Gaming Accessories
10.3.4 PC Gaming Accessories Product Introduction
10.3.5 Turtle Beach Recent Development
10.4 Corsair
10.4.1 Corsair Company Details
10.4.2 Company Description and Business Overview
10.4.3 Sales, Revenue and Market Share of PC Gaming Accessories
10.4.4 PC Gaming Accessories Product Introduction
10.4.5 Corsair Recent Development
10.5 Sennheiser
10.5.1 Sennheiser Company Details
10.5.2 Company Description and Business Overview
10.5.3 Sales, Revenue and Market Share of PC Gaming Accessories
10.5.4 PC Gaming Accessories Product Introduction
10.5.5 Sennheiser Recent Development
10.6 Plantronics
10.6.1 Plantronics Company Details
10.6.2 Company Description and Business Overview
10.6.3 Sales, Revenue and Market Share of PC Gaming Accessories
10.6.4 PC Gaming Accessories Product Introduction
10.6.5 Plantronics Recent Development
10.7 SteelSeries
10.7.1 SteelSeries Company Details
10.7.2 Company Description and Business Overview
10.7.3 Sales, Revenue and Market Share of PC Gaming Accessories
10.7.4 PC Gaming Accessories Product Introduction
10.7.5 SteelSeries Recent Development
10.8 Mad Catz
10.8.1 Mad Catz Company Details
10.8.2 Company Description and Business Overview
10.8.3 Sales, Revenue and Market Share of PC Gaming Accessories
10.8.4 PC Gaming Accessories Product Introduction
10.8.5 Mad Catz Recent Development
10.9 ROCCAT
10.9.1 ROCCAT Company Details
10.9.2 Company Description and Business Overview
10.9.3 Sales, Revenue and Market Share of PC Gaming Accessories
10.9.4 PC Gaming Accessories Product Introduction
10.9.5 ROCCAT Recent Development
10.10 QPAD
10.10.1 QPAD Company Details
10.10.2 Company Description and Business Overview
10.10.3 Sales, Revenue and Market Share of PC Gaming Accessories
10.10.4 PC Gaming Accessories Product Introduction
10.10.5 QPAD Recent Development
10.11 Thrustmaster
10.12 HyperX
10.13 Tt eSPORTS
10.14 Cooler Master
10.15 ZOWIE
10.16 Sharkoon
10.17 Trust
11 Value Chain and Sales Channels Analysis
11.1 Value Chain Analysis
11.2 Sales Channels Analysis
11.2.1 PC Gaming Accessories Sales Channels
11.2.2 PC Gaming Accessories Distributors
11.3 PC Gaming Accessories Customers
12 Market Forecast
12.1 Global PC Gaming Accessories Sales and Revenue Forecast 2020-2030
12.2 Global PC Gaming Accessories Sales Forecast by Type
12.3 Global PC Gaming Accessories Sales Forecast by Application
12.4 PC Gaming Accessories Forecast by Regions
12.4.1 Global PC Gaming Accessories Sales Forecast by Regions 2020-2030
12.4.2 Global PC Gaming Accessories Revenue Forecast by Regions 2020-2030
12.5 United States Market Forecast
12.6 European Union Market Forecast
12.7 China Market Forecast
12.8 Rest of World
12.8.1 Japan
12.8.2 Korea
12.8.3 India
13 Research Findings and Conclusion
14 Appendix
14.1 Research Methodology
14.1.1 Methodology/Research Approach
14.1.1.1 Research Programs/Design
14.1.1.2 Market Size Estimation
14.1.1.3 Market Breakdown and Data Triangulation
14.1.2 Data Source
14.1.2.1 Secondary Sources
14.1.2.2 Primary Sources
14.2 Author Details
14.3 Disclaimer
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