Gaming Peripheral Market Size By Application, Industry Analysis Report, Regional Outlook (Europe, North America, Asia Pacific, Middle East & Africa, And South America), Growth Potential, Price Trends, Competitive Market Share & Forecast 2023 - 2030 (Recession Impact Analysis)
ID : MRU_
49907 | Date :
Jan, 2023 | Pages :
182 | Region : Global |
Publisher : RI
Gaming peripherals refer to auxiliary devices, such as controllers, keyboards, and gaming mice, which connect to computers or gaming consoles to offer easy game playing.
Razer is the world leading player in global PC Gaming Peripherals market with the market share of 12.83%, in terms of revenue, and followed by Logitech G (ASTRO), Turtle Beach, Corsair and Sennheiser.
In 2017, headsets had accounted for the largest share of the PC Gaming Peripherals market revenue, with a total value of $1197.23 million, followed by mice and keyboards.
The wired segment accounts for the major share for the PC gaming accessories market due to the quick response time when compared to the wireless segment. The rise in number of gamers has led to the demand for faster technology which will eliminate time lags, this has led to a positive impact on gaming peripheral market size. Therefore, vendors in the gaming peripheral market are focusing on developing advanced technology products to retain customers.
The Global Gaming Peripheral Market had reached xxx million USD with a CAGR xx from 2018-2022. Later on, it will go to xxx million USD in 2023 with a CAGR xx % from 2023-2030.
In the global Gaming Peripheral Market, This report focuses particularly in North America, South America, Europe and Asia-Pacific, and Middle East and Africa. This report classifies the Market on the basis of application, type, regions, and manufactures.
In Market segmentation by manufacturers, the report covers the following companies-
Razer
Logitech G (Astro)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
Roccat
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust
In Market segmentation by geographical regions, the report has analysed the following regions-
North America (USA, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
South America (Brazil, Argentina, Columbia etc.)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
In Market segmentation by types :
Headsets
Mouse
Mousepads
Keyboards
Controllers
Other
In Market segmentation by applications :
Distribution Channels
Third-Party Retail Channels
Direct Channels
The research provides answers to the following key questions:
• What is the estimated growth rate and Market share and size of the Gaming Peripheral Market for the forecast period 2023-2030?
• What are the driving forces in the Gaming Peripheral Market for the forecast period 2023-2030?
• Who are the prominent Market players and how have they gained a competitive edge over other competitors?
• What are the Market trends influencing the progress of the Gaming Peripheral industry worldwide?
• What are the major challenges and threats restricting the progress of the industry?
• What opportunities does the Market hold for the prominent Market players? Any special requirements about this report, please let us know and we can provide custom report.
Note – In order to provide more accurate market forecast, all our reports will be updated before delivery by considering the impact of COVID-19.
Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Major Manufacturers Covered in This Report
1.3 Market Segment by Type
1.3.1 Global Gaming Peripheral Market Size Growth Rate by Type (2020-2030)
1.3.2 Headsets
1.3.3 Mouse
1.3.4 Mousepads
1.3.5 Keyboards
1.3.6 Controllers
1.3.7 Other
1.4 Market Segment by Application
1.4.1 Global Gaming Peripheral Market Share by Application (2020-2030)
1.4.2 Distribution Channels
1.4.3 Third-Party Retail Channels
1.4.4 Direct Channels
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Gaming Peripheral Market Size
2.1.1 Global Gaming Peripheral Revenue 2015-2030
2.1.2 Global Gaming Peripheral Sales 2015-2030
2.2 Gaming Peripheral Growth Rate by Regions
2.2.1 Global Gaming Peripheral Sales by Regions 2015-2020
2.2.2 Global Gaming Peripheral Revenue by Regions 2015-2020
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
3 Market Share by Manufacturers
3.1 Gaming Peripheral Sales by Manufacturers
3.1.1 Gaming Peripheral Sales by Manufacturers 2015-2020
3.1.2 Gaming Peripheral Sales Market Share by Manufacturers 2015-2020
3.2 Revenue by Manufacturers
3.2.1 Gaming Peripheral Revenue by Manufacturers (2018-2022)
3.2.2 Gaming Peripheral Revenue Share by Manufacturers (2018-2022)
3.2.3 Global Gaming Peripheral Market Concentration Ratio (CR5 and HHI)
3.3 Gaming Peripheral Price by Manufacturers
3.4 Key Manufacturers Gaming Peripheral Plants/Factories Distribution and Area Served
3.5 Date of Key Manufacturers Enter into Gaming Peripheral Market
3.6 Key Manufacturers Gaming Peripheral Product Offered
3.7 Mergers & Acquisitions, Expansion Plans
4 Market Size by Type
4.1 Sales and Revenue for Each Type
4.1.1 Headsets Sales and Revenue (2018-2022)
4.1.2 Mouse Sales and Revenue (2018-2022)
4.1.3 Mousepads Sales and Revenue (2018-2022)
4.1.4 Keyboards Sales and Revenue (2018-2022)
4.1.5 Controllers Sales and Revenue (2018-2022)
4.1.6 Other Sales and Revenue (2018-2022)
4.2 Global Gaming Peripheral Sales Market Share by Type
4.3 Global Gaming Peripheral Revenue Market Share by Type
4.4 Gaming Peripheral Price by Type
5 Market Size by Application
5.1 Overview
5.2 Global Gaming Peripheral Sales by Application
6 United States
6.1 United States Gaming Peripheral Breakdown Data by Company
6.2 United States Gaming Peripheral Breakdown Data by Type
6.3 United States Gaming Peripheral Breakdown Data by Application
7 European Union
7.1 European Union Gaming Peripheral Breakdown Data by Company
7.2 European Union Gaming Peripheral Breakdown Data by Type
7.3 European Union Gaming Peripheral Breakdown Data by Application
8 China
8.1 China Gaming Peripheral Breakdown Data by Company
8.2 China Gaming Peripheral Breakdown Data by Type
8.3 China Gaming Peripheral Breakdown Data by Application
9 Rest of World
9.1 Rest of World Gaming Peripheral Breakdown Data by Company
9.2 Rest of World Gaming Peripheral Breakdown Data by Type
9.3 Rest of World Gaming Peripheral Breakdown Data by Application
9.4 Rest of World Gaming Peripheral Breakdown Data by Countries
9.4.1 Rest of World Gaming Peripheral Sales by Countries
9.4.2 Rest of World Gaming Peripheral Revenue by Countries
9.4.3 Japan
9.4.4 Korea
9.4.5 India
9.4.6 Southeast Asia
10 Company Profiles
10.1 Razer
10.1.1 Razer Company Details
10.1.2 Company Description and Business Overview
10.1.3 Sales, Revenue and Market Share of Gaming Peripheral
10.1.4 Gaming Peripheral Product Introduction
10.1.5 Razer Recent Development
10.2 Logitech G (Astro)
10.2.1 Logitech G (Astro) Company Details
10.2.2 Company Description and Business Overview
10.2.3 Sales, Revenue and Market Share of Gaming Peripheral
10.2.4 Gaming Peripheral Product Introduction
10.2.5 Logitech G (Astro) Recent Development
10.3 Turtle Beach
10.3.1 Turtle Beach Company Details
10.3.2 Company Description and Business Overview
10.3.3 Sales, Revenue and Market Share of Gaming Peripheral
10.3.4 Gaming Peripheral Product Introduction
10.3.5 Turtle Beach Recent Development
10.4 Corsair
10.4.1 Corsair Company Details
10.4.2 Company Description and Business Overview
10.4.3 Sales, Revenue and Market Share of Gaming Peripheral
10.4.4 Gaming Peripheral Product Introduction
10.4.5 Corsair Recent Development
10.5 Sennheiser
10.5.1 Sennheiser Company Details
10.5.2 Company Description and Business Overview
10.5.3 Sales, Revenue and Market Share of Gaming Peripheral
10.5.4 Gaming Peripheral Product Introduction
10.5.5 Sennheiser Recent Development
10.6 Plantronics
10.6.1 Plantronics Company Details
10.6.2 Company Description and Business Overview
10.6.3 Sales, Revenue and Market Share of Gaming Peripheral
10.6.4 Gaming Peripheral Product Introduction
10.6.5 Plantronics Recent Development
10.7 SteelSeries
10.7.1 SteelSeries Company Details
10.7.2 Company Description and Business Overview
10.7.3 Sales, Revenue and Market Share of Gaming Peripheral
10.7.4 Gaming Peripheral Product Introduction
10.7.5 SteelSeries Recent Development
10.8 Mad Catz
10.8.1 Mad Catz Company Details
10.8.2 Company Description and Business Overview
10.8.3 Sales, Revenue and Market Share of Gaming Peripheral
10.8.4 Gaming Peripheral Product Introduction
10.8.5 Mad Catz Recent Development
10.9 Roccat
10.9.1 Roccat Company Details
10.9.2 Company Description and Business Overview
10.9.3 Sales, Revenue and Market Share of Gaming Peripheral
10.9.4 Gaming Peripheral Product Introduction
10.9.5 Roccat Recent Development
10.10 QPAD
10.10.1 QPAD Company Details
10.10.2 Company Description and Business Overview
10.10.3 Sales, Revenue and Market Share of Gaming Peripheral
10.10.4 Gaming Peripheral Product Introduction
10.10.5 QPAD Recent Development
10.11 Thrustmaster
10.12 HyperX
10.13 Tt eSPORTS
10.14 Cooler Master
10.15 ZOWIE
10.16 Sharkoon
10.17 Trust
11 Value Chain and Sales Channels Analysis
11.1 Value Chain Analysis
11.2 Sales Channels Analysis
11.2.1 Gaming Peripheral Sales Channels
11.2.2 Gaming Peripheral Distributors
11.3 Gaming Peripheral Customers
12 Market Forecast
12.1 Global Gaming Peripheral Sales and Revenue Forecast 2020-2030
12.2 Global Gaming Peripheral Sales Forecast by Type
12.3 Global Gaming Peripheral Sales Forecast by Application
12.4 Gaming Peripheral Forecast by Regions
12.4.1 Global Gaming Peripheral Sales Forecast by Regions 2020-2030
12.4.2 Global Gaming Peripheral Revenue Forecast by Regions 2020-2030
12.5 United States Market Forecast
12.6 European Union Market Forecast
12.7 China Market Forecast
12.8 Rest of World
12.8.1 Japan
12.8.2 Korea
12.8.3 India
13 Research Findings and Conclusion
14 Appendix
14.1 Research Methodology
14.1.1 Methodology/Research Approach
14.1.1.1 Research Programs/Design
14.1.1.2 Market Size Estimation
14.1.1.3 Market Breakdown and Data Triangulation
14.1.2 Data Source
14.1.2.1 Secondary Sources
14.1.2.2 Primary Sources
14.2 Author Details
14.3 Disclaimer
Research Methodology
The Market Research Update offers technology-driven solutions and its full integration in the research process to be skilled at every step. We use diverse assets to produce the best results for our clients. The success of a research project is completely reliant on the research process adopted by the company. Market Research Update assists its clients to recognize opportunities by examining the global market and offering economic insights. We are proud of our extensive coverage that encompasses the understanding of numerous major industry domains.
Market Research Update provide consistency in our research report, also we provide on the part of the analysis of forecast across a gamut of coverage geographies and coverage. The research teams carry out primary and secondary research to implement and design the data collection procedure. The research team then analyzes data about the latest trends and major issues in reference to each industry and country. This helps to determine the anticipated market-related procedures in the future. The company offers technology-driven solutions and its full incorporation in the research method to be skilled at each step.
The Company's Research Process Has the Following Advantages:
Information Procurement
The step comprises the procurement of market-related information or data via different methodologies & sources.
Information Investigation
This step comprises the mapping and investigation of all the information procured from the earlier step. It also includes the analysis of data differences observed across numerous data sources.
Highly Authentic Source
We offer highly authentic information from numerous sources. To fulfills the client’s requirement.
Market Formulation
This step entails the placement of data points at suitable market spaces in an effort to assume possible conclusions. Analyst viewpoint and subject matter specialist based examining the form of market sizing also plays an essential role in this step.
Validation & Publishing of Information
Validation is a significant step in the procedure. Validation via an intricately designed procedure assists us to conclude data-points to be used for final calculations.
We are flexible and responsive startup research firm. We adapt as your research requires change, with cost-effectiveness and highly researched report that larger companies can't match.
Information Safety
Market Research Update ensure that we deliver best reports. We care about the confidential and personal information quality, safety, of reports. We use Authorize secure payment process.
We Are Committed to Quality and Deadlines
We offer quality of reports within deadlines. We've worked hard to find the best ways to offer our customers results-oriented and process driven consulting services.
Our Remarkable Track Record
We concentrate on developing lasting and strong client relationship. At present, we hold numerous preferred relationships with industry leading firms that have relied on us constantly for their research requirements.
Best Service Assured
Buy reports from our executives that best suits your need and helps you stay ahead of the competition.
Customized Research Reports
Our research services are custom-made especially to you and your firm in order to discover practical growth recommendations and strategies. We don't stick to a one size fits all strategy. We appreciate that your business has particular research necessities.
Service Assurance
At Market Research Update, we are dedicated to offer the best probable recommendations and service to all our clients. You will be able to speak to experienced analyst who will be aware of your research requirements precisely.