AR and VR Smart Glasses Market Size By Application, Industry Analysis Report, Regional Outlook (Europe, North America, Asia Pacific, Middle East & Africa, And South America), Growth Potential, Price Trends, Competitive Market Share & Forecast 2023 - 2030 (Recession Impact Analysis)
ID : MRU_
49292 | Date :
Jan, 2023 | Pages :
192 | Region : Global |
Publisher : RI
AR and VR Smart Glasses mean Augment Reality (AR) Smart Glasses and Virtual Reality (VR) Smart Glasses.
The global AR and VR smart glasses market is projected to witness a rapid growth during the forecast period.
Increasing emergence of cloud-based technologies is a major factor driving the growth of the market. AR and VR are considered to be the next big computing platforms.
Increasing demand for AR and VR smart glasses across various industry verticals such as BFSI, healthcare, manufacturing, retail and IT & telecommunications is fueling the growth of the global market.
The Global AR and VR Smart Glasses Market was valued at xxx million USD with a CAGR xx% from 2018-2022. Subsequently, it will touch xxx million USD in 2023 with a CAGR xx % from 2023-2030.
In the global AR and VR Smart Glasses Market, This report focuses particularly in North America, South America, Europe and Asia-Pacific, and Middle East and Africa. This report classifies the Market on the basis of application, type, regions, and manufactures.
In Market segmentation by manufacturers, the report covers the following companies-
Seiko Epson Corporation (Japan)
Microsoft Corporation (U.S.)
Osterhout Design Group (U.S.)
Samsung Group (South Korea)
Royole Corporation (U.S.)
Optinvent (France)
MicroOLED (France)
Ricoh (Japan)
Kopin Corporation (U.S.)
Imprint Energy, Inc. (U.S.)
FlexEl, LLC. (U.S.)
Sony Corporation (Japan)
HTC Corporation (Taiwan)
Razer Inc. (U.S.)
Avegant (U.S.)
Google Inc. (U.S.)
Oculus VR (U.S.)
Vuzix (U.S.)
Jenax (South Korea)
Atheer (U.S.)
In Market segmentation by geographical regions, the report has analysed the following regions-
North America (USA, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
South America (Brazil, Argentina, Columbia etc.)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
In Market segmentation by types :
Mobile Phone Smart Glasses
Integrated Smart Glasses
External Smart Glasses
Others
In Market segmentation by applications :
Gaming
Education
Military
Industrial
Commercial
Others
The research provides answers to the following key questions:
• What is the estimated growth rate and Market share and size of the AR and VR Smart Glasses Market for the forecast period 2023-2030?
• What are the driving forces in the AR and VR Smart Glasses Market for the forecast period 2023-2030?
• Who are the prominent Market players and how have they gained a competitive edge over other competitors?
• What are the Market trends influencing the progress of the AR and VR Smart Glasses industry worldwide?
• What are the major challenges and threats restricting the progress of the industry?
• What opportunities does the Market hold for the prominent Market players? Any special requirements about this report, please let us know and we can provide custom report.
Note – In order to provide more accurate market forecast, all our reports will be updated before delivery by considering the impact of COVID-19.
Table of Contents
1 Report Overview
1.1 Research Scope
1.2 Major Manufacturers Covered in This Report
1.3 Market Segment by Type
1.3.1 Global AR and VR Smart Glasses Market Size Growth Rate by Type (2020-2030)
1.3.2 Mobile Phone Smart Glasses
1.3.3 Integrated Smart Glasses
1.3.4 External Smart Glasses
1.3.5 Others
1.4 Market Segment by Application
1.4.1 Global AR and VR Smart Glasses Market Share by Application (2020-2030)
1.4.2 Gaming
1.4.3 Education
1.4.4 Military
1.4.5 Industrial
1.4.6 Commercial
1.4.7 Others
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Production and Capacity Analysis
2.1.1 Global AR and VR Smart Glasses Production Value 2015-2030
2.1.2 Global AR and VR Smart Glasses Production 2015-2030
2.1.3 Global AR and VR Smart Glasses Capacity 2015-2030
2.1.4 Global AR and VR Smart Glasses Marketing Pricing and Trends
2.2 Key Producers Growth Rate (CAGR) 2020-2030
2.2.1 Global AR and VR Smart Glasses Market Size CAGR of Key Regions
2.2.2 Global AR and VR Smart Glasses Market Share of Key Regions
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
3 Market Share by Manufacturers
3.1 Capacity and Production by Manufacturers
3.1.1 Global AR and VR Smart Glasses Capacity by Manufacturers
3.1.2 Global AR and VR Smart Glasses Production by Manufacturers
3.2 Revenue by Manufacturers
3.2.1 AR and VR Smart Glasses Revenue by Manufacturers (2018-2022)
3.2.2 AR and VR Smart Glasses Revenue Share by Manufacturers (2018-2022)
3.2.3 Global AR and VR Smart Glasses Market Concentration Ratio (CR5 and HHI)
3.3 AR and VR Smart Glasses Price by Manufacturers
3.4 Key Manufacturers AR and VR Smart Glasses Plants/Factories Distribution and Area Served
3.5 Date of Key Manufacturers Enter into AR and VR Smart Glasses Market
3.6 Key Manufacturers AR and VR Smart Glasses Product Offered
3.7 Mergers & Acquisitions, Expansion Plans
4 Market Size by Type
4.1 Production and Production Value for Each Type
4.1.1 Mobile Phone Smart Glasses Production and Production Value (2018-2022)
4.1.2 Integrated Smart Glasses Production and Production Value (2018-2022)
4.1.3 External Smart Glasses Production and Production Value (2018-2022)
4.1.4 Others Production and Production Value (2018-2022)
4.2 Global AR and VR Smart Glasses Production Market Share by Type
4.3 Global AR and VR Smart Glasses Production Value Market Share by Type
4.4 AR and VR Smart Glasses Ex-factory Price by Type
5 Market Size by Application
5.1 Overview
5.2 Global AR and VR Smart Glasses Consumption by Application
6 Production by Regions
6.1 Global AR and VR Smart Glasses Production (History Data) by Regions 2015-2020
6.2 Global AR and VR Smart Glasses Production Value (History Data) by Regions
6.3 United States
6.3.1 United States AR and VR Smart Glasses Production Growth Rate 2015-2020
6.3.2 United States AR and VR Smart Glasses Production Value Growth Rate 2015-2020
6.3.3 Key Players in United States
6.3.4 United States AR and VR Smart Glasses Import & Export
6.4 European Union
6.4.1 European Union AR and VR Smart Glasses Production Growth Rate 2015-2020
6.4.2 European Union AR and VR Smart Glasses Production Value Growth Rate 2015-2020
6.4.3 Key Players in European Union
6.4.4 European Union AR and VR Smart Glasses Import & Export
6.5 China
6.5.1 China AR and VR Smart Glasses Production Growth Rate 2015-2020
6.5.2 China AR and VR Smart Glasses Production Value Growth Rate 2015-2020
6.5.3 Key Players in China
6.5.4 China AR and VR Smart Glasses Import & Export
6.6 Rest of World
6.6.1 Japan
6.6.2 Korea
6.6.3 India
6.6.4 Southeast Asia
7 AR and VR Smart Glasses Consumption by Regions
7.1 Global AR and VR Smart Glasses Consumption (History Data) by Regions
7.2 United States
7.2.1 United States AR and VR Smart Glasses Consumption by Type
7.2.2 United States AR and VR Smart Glasses Consumption by Application
7.3 European Union
7.3.1 European Union AR and VR Smart Glasses Consumption by Type
7.3.2 European Union AR and VR Smart Glasses Consumption by Application
7.4 China
7.4.1 China AR and VR Smart Glasses Consumption by Type
7.4.2 China AR and VR Smart Glasses Consumption by Application
7.5 Rest of World
7.5.1 Rest of World AR and VR Smart Glasses Consumption by Type
7.5.2 Rest of World AR and VR Smart Glasses Consumption by Application
7.5.1 Japan
7.5.2 Korea
7.5.3 India
7.5.4 Southeast Asia
8 Company Profiles
8.1 Seiko Epson Corporation (Japan)
8.1.1 Seiko Epson Corporation (Japan) Company Details
8.1.2 Company Description and Business Overview
8.1.3 Production and Revenue of AR and VR Smart Glasses
8.1.4 AR and VR Smart Glasses Product Introduction
8.1.5 Seiko Epson Corporation (Japan) Recent Development
8.2 Microsoft Corporation (U.S.)
8.2.1 Microsoft Corporation (U.S.) Company Details
8.2.2 Company Description and Business Overview
8.2.3 Production and Revenue of AR and VR Smart Glasses
8.2.4 AR and VR Smart Glasses Product Introduction
8.2.5 Microsoft Corporation (U.S.) Recent Development
8.3 Osterhout Design Group (U.S.)
8.3.1 Osterhout Design Group (U.S.) Company Details
8.3.2 Company Description and Business Overview
8.3.3 Production and Revenue of AR and VR Smart Glasses
8.3.4 AR and VR Smart Glasses Product Introduction
8.3.5 Osterhout Design Group (U.S.) Recent Development
8.4 Samsung Group (South Korea)
8.4.1 Samsung Group (South Korea) Company Details
8.4.2 Company Description and Business Overview
8.4.3 Production and Revenue of AR and VR Smart Glasses
8.4.4 AR and VR Smart Glasses Product Introduction
8.4.5 Samsung Group (South Korea) Recent Development
8.5 Royole Corporation (U.S.)
8.5.1 Royole Corporation (U.S.) Company Details
8.5.2 Company Description and Business Overview
8.5.3 Production and Revenue of AR and VR Smart Glasses
8.5.4 AR and VR Smart Glasses Product Introduction
8.5.5 Royole Corporation (U.S.) Recent Development
8.6 Optinvent (France)
8.6.1 Optinvent (France) Company Details
8.6.2 Company Description and Business Overview
8.6.3 Production and Revenue of AR and VR Smart Glasses
8.6.4 AR and VR Smart Glasses Product Introduction
8.6.5 Optinvent (France) Recent Development
8.7 MicroOLED (France)
8.7.1 MicroOLED (France) Company Details
8.7.2 Company Description and Business Overview
8.7.3 Production and Revenue of AR and VR Smart Glasses
8.7.4 AR and VR Smart Glasses Product Introduction
8.7.5 MicroOLED (France) Recent Development
8.8 Ricoh (Japan)
8.8.1 Ricoh (Japan) Company Details
8.8.2 Company Description and Business Overview
8.8.3 Production and Revenue of AR and VR Smart Glasses
8.8.4 AR and VR Smart Glasses Product Introduction
8.8.5 Ricoh (Japan) Recent Development
8.9 Kopin Corporation (U.S.)
8.9.1 Kopin Corporation (U.S.) Company Details
8.9.2 Company Description and Business Overview
8.9.3 Production and Revenue of AR and VR Smart Glasses
8.9.4 AR and VR Smart Glasses Product Introduction
8.9.5 Kopin Corporation (U.S.) Recent Development
8.10 Imprint Energy, Inc. (U.S.)
8.10.1 Imprint Energy, Inc. (U.S.) Company Details
8.10.2 Company Description and Business Overview
8.10.3 Production and Revenue of AR and VR Smart Glasses
8.10.4 AR and VR Smart Glasses Product Introduction
8.10.5 Imprint Energy, Inc. (U.S.) Recent Development
8.11 FlexEl, LLC. (U.S.)
8.12 Sony Corporation (Japan)
8.13 HTC Corporation (Taiwan)
8.14 Razer Inc. (U.S.)
8.15 Avegant (U.S.)
8.16 Google Inc. (U.S.)
8.17 Oculus VR (U.S.)
8.18 Vuzix (U.S.)
8.19 Jenax (South Korea)
8.20 Atheer (U.S.)
9 Market Forecast
9.1 Global Market Size Forecast
9.1.1 Global AR and VR Smart Glasses Capacity, Production Forecast 2020-2030
9.1.2 Global AR and VR Smart Glasses Production Value Forecast 2020-2030
9.2 Market Forecast by Regions
9.2.1 Global AR and VR Smart Glasses Production and Value Forecast by Regions 2020-2030
9.2.2 Global AR and VR Smart Glasses Consumption Forecast by Regions 2020-2030
9.3 United States
9.3.1 Production and Value Forecast in United States
9.3.2 Consumption Forecast in United States
9.4 European Union
9.4.1 Production and Value Forecast in European Union
9.4.2 Consumption Forecast in European Union
9.5 China
9.5.1 Production and Value Forecast in China
9.5.2 Consumption Forecast in China
9.6 Rest of World
9.6.1 Japan
9.6.2 Korea
9.6.3 India
9.6.4 Southeast Asia
9.7 Forecast by Type
9.7.1 Global AR and VR Smart Glasses Production Forecast by Type
9.7.2 Global AR and VR Smart Glasses Production Value Forecast by Type
9.8 Consumption Forecast by Application
10 Value Chain and Sales Channels Analysis
10.1 Value Chain Analysis
10.2 Sales Channels Analysis
10.2.1 AR and VR Smart Glasses Sales Channels
10.2.2 AR and VR Smart Glasses Distributors
10.3 AR and VR Smart Glasses Customers
11 Opportunities & Challenges, Threat and Affecting Factors
11.1 Market Opportunities
11.2 Market Challenges
11.3 Porters Five Forces Analysis
12 Key Findings
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
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