In-flight entertainment (IFE) refers to the entertainment available to aircraft passengers during a flight. Design issues for IFE include system safety, cost efficiency, software reliability, hardware maintenance, and user compatibility.
First, for industry structure analysis, the In-flight Entertainment (IFE) industry is relatively concentrated. Most of these manufacturers are large multinational corporations. The top five producers account for about 57 % of the revenue market. Regionally, North America is the biggest market in terms of revenue, also the leader in the whole In-flight Entertainment (IFE) industry.
Second, the revenue of In-flight Entertainment (IFE) decreased from 1989.8 million USD in 2013 to 3649 million USD in 2017 with an average growth rate of 16.37%.
Third, North America occupied 30.22% of the revenue market in 2017. It is followed by Asia-Pacific and Europe, which respectively account for around 27.25% and 26.97% of the global total industry.
The report offers detailed coverage of In-flight Entertainment (IFE) industry and main market trends. The market research includes historical and forecast market data, demand, application details, price trends, and company shares of the leading In-flight Entertainment (IFE) by geography. The report splits the market size, by volume and value, on the basis of application type and geography.
The report forecast global In-flight Entertainment (IFE) market to grow to reach xxx Million USD in 2020 with a CAGR of xx% during the period 2021-2025.
First, this report covers the present status and the future prospects of the global In-flight Entertainment (IFE) market for 2015-2025.
And in this report, we analyze global market from 5 geographies: Asia-Pacific[China, Southeast Asia, India, Japan, Korea, Western Asia], Europe[Germany, UK, France, Italy, Russia, Spain, Netherlands, Turkey, Switzerland], North America[United States, Canada, Mexico], Middle East & Africa[GCC, North Africa, South Africa], South America[Brazil, Argentina, Columbia, Chile, Peru].
Key Companies
Gogo LLC
Global Eagle Entertainment
Thales Group
Zodiac Aerospace
Honeywell International
Panasonic Avionics Corporation
Viasat
Rockwell Collins
Lufthansa Systems GmbH & Co. Kg
SITAONAIR
At the same time, we classify In-flight Entertainment (IFE) according to the type, application by geography. More importantly, the report includes major countries market based on the type and application.
Market Segment as follows:
Market by Order Type
IFE Hardware
IFE Connectivity & Communication
IFE Content
Market by Application
Narrow Body Aircraft
Wide Body Aircraft
Other
By Region
Asia-Pacific[China, Southeast Asia, India, Japan, Korea, Western Asia]
Europe[Germany, UK, France, Italy, Russia, Spain, Netherlands, Turkey, Switzerland]
North America[United States, Canada, Mexico]
Middle East & Africa[GCC, North Africa, South Africa]
South America[Brazil, Argentina, Columbia, Chile, Peru]
The research provides answers to the following key questions:
• What is the estimated growth rate and market share and size of the In-flight Entertainment (IFE) market for the forecast period 2021 - 2025?
• What are the driving forces in the In-flight Entertainment (IFE) market for the forecast period 2021 - 2025?
• Who are the prominent market players and how have they gained a competitive edge over other competitors?
• What are the market trends influencing the progress of the In-flight Entertainment (IFE) industry worldwide?
• What are the major challenges and threats restricting the progress of the industry?
• What opportunities does the market hold for the prominent market players?